With a background in TouchDesigner and responsive visual systems, the consistent demand for reliable, flexible previz led me to develop a modular Unreal Engine workflow designed to translate concepts into detailed, production-ready renders.
My focus is on adaptability; refining pipelines to meet evolving project needs, dynamically integrating new tools, and delivering engaging outcomes without compromising artistic integrity. I approach previsualization as a collaborative process: a space where real-time iteration refines ideas ahead of final execution.